Mafia 2 was one of the larger games that came out in his year. People had high expectations and they were also filled with relevant content, a compelling story and good gameplay. Mafia III felt fantastic for me in the beginning, the game leaves much to be but also reveals much. Let’s start with the story.
Lincoln is strong, smart and well become trained in the military. But when he comes back to his family, The Black Mob, have taken everything from him. Now he’s out for revenge. The story is set in New Bordeaux in the sixties.
The story in Mafia is substantially supported by cinematics. Something they have dealt with this smart, is the fact that the story is told in a kind of documentary form. You play the story but people who lived in that time and survived the war, to tell you the past, and you play the past.
Something Mafia III has done well in my eyes, is the system of choice. You can take entire buildings without even one more person noticing it. Whether you’re full of noise and bullets inside. You have the right under standing a notification above your folder. This message indicates whether there are witnesses of your actions at that time. Says “Searching”, then they are you looking. There is “combat”, well … Then you’ve seen.
If you want to tackle a mission quietly you can lure people by whistling. Once away from the group and close you can murder them. This can be done by a simple press of a button, a violent execution will take place. Usually, this ends up with a knife in someone’s throat, chest or back.
You have people in the story that have to stand by your side in order to get revenge on the Italian mafia. These chosen people are willing to help you if you help them out and win their trust. Here begin the Rackets.
Top left of your screen will be a damage meter that shows how much money you still have to decrease your enemies. You can do this by looking at your map and go to objectives. Rackets consist resulting from kill missions, buildings take, steal money tables, toilets and men and men or demolishing cars.
Of course you will also weapons, cars, require backup or whatever, you can. In the beginning you play an arms dealer free, it lets you choose from a selection of weapons. Later, you can call companions example out police radar or you get help in a shoot-out. These are all bubbles that can help you in your adventure.
The game has a GPS system that allows markers along the road while driving are ensuring that you will not have to look at your minimap. Often this did help in making turns in a timely manner. Rarer and faster cars you do not find so fast in the game, something that goes along with GTA every turn, you’ll see at this time.
Another thing Mafia III does well when it comes to attention to detail, the witness system. If you shoot someone on the street, or steal a car, get long-term people simply inform. In this game there will be people going to call the police, you will get a notification that a witness is on his way to a phone. Now you can choose to murder or being away testifying before there comes a horde of cops.
Recently, the fact that the gameplay and story had a nice impact on me, there are also aspects of the game that bothered me. One is the fact that emissions were quickly repetitive. Racquet after racquet, kill after kill, sometimes it felt like, despite the strong story not enough weight was behind the content.
The music in Mafia 3, well where do i start! It has to be one of the best soundtrack’s every made. Not only the music while playing is great the cut scene music is just as good. Especially the radio in the game really gave me the atmosphere I expected from a sixties game.
The shift away from the Italian mob and the choice to tackle a difficult period in American history was a bold, subversive move—especially for a series with such an established, passionate fan base—and in that sense I have a lot of respect for Hangar 13. The ‘60s setting is nicely realised too, with some fantastic world-building helping to establish the era.
It’s just a shame the game attached to it is so rote, unambitious, and poorly designed. It draws too much water from a very shallow well, repeating the same mission types far too often, and wrapping its story around a territory system that just isn’t deep or entertaining enough to support an entire game. Mafia II was criticised by many for being too linear, but I’d take that over this aimless parade of dull any day.