Billie Lurk is a assassin who started her young years in the contaminated streets of Gristol. Billie has been present in the series since Part One. In this first part she, along with her mentor Daud, was the reason we went on adventure. Billie had killed the Empress. In the expansion, called The Knife of Dunwall, she was dealt with as a traitor, and in Dishonored 2 she helped the empress of the empress whom she had previously killed.
In Death of the Outsider, the main role for her is alone. She is a bit older and wiser this time round. The story begins at a well-known place for Dishonored players: at The Dreadful Whale. This is a whaling ship where you were held as a player.
Like Billie, the ship also had its best time and it looks like it has had to suffer well. Although Billie wears her days as a captain, she still feels the duty to dump her swords. Her former mentor Daud is being harassed by the mysterious deity The Outsider. We have the task of laying him for once and for all.
The Outsider is the same character we provided in the previous games of new skills. However, the skills in this add-on are different from those in previous sections. For example, the Blink / Far Reach skill has been replaced by Displace. This allows you to teleport from one location to another. For example, you can put down a ghostly version of yourself in a safe place, then run down on the enemy to attack them and then, if you get too hot, you can teleporter to this ghost version immediately. Also, Displace can be used to get on higher sections of the maps.
Foresight is the substitute of Dark Vision and lets you get out of your body. If you’re out of your body, time is still and you can fly around to explore the area. For example, if you find an object or an enemy, you can mark it. In addition, with Foresight you can also find places where you can not come in your physical form, such as a space that you can only enter through a grid.
Finally, there is Semblance and this is perhaps the most beautiful new skill we have at our disposal. This strength allows you to take over the appearance of another character. For example, you can overcome a guard and take over his appearance, and you can then use this to get through a heavily secured door.
Unfortunately, your mana hits your speed quickly when using Semblance. However, it’s for the first time in this series of games that your mana is automatically supplemented, so you can take a lot more aggressive skills with you without having to drink a manapotion.
Where in previous parts one or more goals were to be assigned to each level, this is not the case in this section. You have the main aim of The Outsider, and the rest is a case. The focus in the game is therefore much more in preparation for this great task. For example, you can take several contracts to earn money for upgrades and additional missions are often stealing certain items.
Whether you choose to do this crazy or just doing aggression does not seem to matter much. In earlier sections, you noticed the consequences when you chose to put everyone in order, but it has now disappeared completely.
On the one hand, it’s a pity that this has been omitted because you can make mistakes without worrying about the consequences. On the other hand, it’s also freezing to cut down a crowd sometimes with your sword because they were right for your goal. However, this choice of game design has an impact on playability, because after playing the game you feel little need to choose another route.
After about eight hours you have walked through the story and you can enjoy the end of which some questions will finally be answered. With this last part, Arkane once again set a beautiful game of game with interesting characters and amazing voice work. Even if you have never played another Dishonored game, you can entertain yourself with Death of the Outsider. With this conclusion, the Dishonored series is a beautiful spot in my memories.